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Battletech flashpoint patch
Battletech flashpoint patch










battletech flashpoint patch
  1. #Battletech flashpoint patch mod#
  2. #Battletech flashpoint patch Patch#
  3. #Battletech flashpoint patch mods#

We also look forward to hearing your feedback on the PDX Forum. We will continue to work on bug fixes (including updating any missing string translations), improving the quality of the translations, and updating this beta branch. This Beta includes translated Flashpoint paid expansion content for owners of Flashpoint. Localization is officially in Beta on Steam and GOG for all OS versions! Select the “public_beta_localization” branch to opt-in, then select German, Russian, or French in the in-game Settings menu. I heard whispers about a localization beta, tell me more!

#Battletech flashpoint patch Patch#

This is only if you are running the game through the Paradox Launcher though.ġ.3 comes loaded with a lot of goodies! You can read the full patch notes right here: I am playing BATTLETECH through the Paradox Launcher and I can’t find the Flashpoint content:Īfter purchase of the Flashpoint expansion, you will need to be logged in within the game in order to see Flashpoint content. In Campaign mode you can experience the endgame Flashpoints right away if loading a post-story campaign save game.įor a longer a more in-depth Flashpoint experience it is recommended to start a new game in Career mode! In Career Mode, Flashpoints will begin appearing after only a few weeks however make sure that your crew and ‘Mechs are ready for the challenge before taking them on! Once Flashpoint is installed, the new ’Mechs and maps will be available in Skirmish mode.

battletech flashpoint patch

Neither requires cFixes to work.Hey! Here's our general FAQ for today's release! If any common issues show up we'll add them here! They will automatically load after cFixes.

battletech flashpoint patch

NOTE - "The Raid" and "Better AI" has cFixes set as an Optional Dependency. This Flashpoint can be completed with or without Better AI.

battletech flashpoint patch

My AI improvement mod, Better AI allows the OPFOR to reserve, protect their weak sides and use Lance roles to greater effect. This Flashpoint can make extensive use of the corrected OPFOR pilot skills and weapon stats. This provides some of the basic imagery used in this Flashpoint's conversations. This is now included in the CAB bundle.Ĭommuinity bug fixes, corrects many HBS typos and osmissions.

#Battletech flashpoint patch mods#

This allows loading of mods in to HBS BATTLETECH.

#Battletech flashpoint patch mod#

This mod needs ModTek and Flashpoint Stock Photos to work: This is like adding new modded 'Mechs or equipment in that it becomes required to load going forward.Ĭopy "Flashpoint-The-Raid" folder in to Mods folder created for ModTek. Once this Flashpoint is associated with a save file, it must be present to load that save. "The Raid" is set with a spawn weight of 20, the same weight as the other non-alliance/tutorial Flashpoints. This adds formatting to work with VIP and prevent fatal loading errors in missions IV and V. Users playing with the Vehicle Improvement Project will need to download the optional VIP Override in addition to the base FP.zip. This Flashpoint requires your company to have "Black Market Access" to populate. It can be completed with less, but should provide greater challenge than the Alliance Flashpoints or 5 Skull contracts. It's built against a nearly complete Argo, multiple Lances of custom 'Mechs and elite pilots able to run multiple engagements without repair. "The Raid" has been designed to challenge endgame level companies.












Battletech flashpoint patch